using UnityEngine; namespace TowerDefense.Towers.Data { /// /// Data container for settings per tower level /// [CreateAssetMenu(fileName = "TowerData.asset", menuName = "TowerDefense/Tower Configuration", order = 1)] public class TowerLevelData : ScriptableObject { /// /// A description of the tower for displaying on the UI /// public string description; /// /// A description of the tower for displaying on the UI /// public string upgradeDescription; /// /// The cost to upgrade to this level /// public int cost; /// /// The sell cost of the tower /// public int sell; /// /// The max health /// public int maxHealth; /// /// The starting health /// public int startingHealth; /// /// The tower icon /// public Sprite icon; } }