using UnityEngine;
namespace TowerDefense.Towers.Data
{
///
/// Data container for settings per tower level
///
[CreateAssetMenu(fileName = "TowerData.asset", menuName = "TowerDefense/Tower Configuration", order = 1)]
public class TowerLevelData : ScriptableObject
{
///
/// A description of the tower for displaying on the UI
///
public string description;
///
/// A description of the tower for displaying on the UI
///
public string upgradeDescription;
///
/// The cost to upgrade to this level
///
public int cost;
///
/// The sell cost of the tower
///
public int sell;
///
/// The max health
///
public int maxHealth;
///
/// The starting health
///
public int startingHealth;
///
/// The tower icon
///
public Sprite icon;
}
}